![]() ![]() The game received generally favorable reviews and sales estimates ranged from subpar to par. Kameo released alongside the Xbox 360 launches: November 2005 in North America and several weeks later in Europe. ![]() Rare used the extra time to improve the game's audiovisuals, including Rare's first orchestral soundtrack, and add a local cooperative multiplayer mode. While nearly finished for the original Xbox console, the title was delayed to become an exclusive launch title for the upcoming Xbox 360. In this process, Kameo was repurposed from a fairy to an elf-a transition the game's director later concluded was unsuccessful. It was conceived as a Pokémon-style game of capturing and nurturing monsters, but traded its lighthearted Nintendo overtones for darker themes more befitting of Xbox audiences when Microsoft acquired the developer. Kameo is known for its prolonged development cycle, which spanned four Nintendo and Microsoft consoles. Kameo's ten elemental powers let her transform into creatures and use their varied abilities to solve combat-oriented puzzles and progress through the game's levels. The player controls Kameo, a 16-year-old elf, who must travel across the land, rescuing her family while collecting Elemental Sprites and Warriors in a Beat 'Em Up style combat against the trolls that stand in her way. Kameo: Elements of Power is a 2005 action-adventure video game developed by Rare and published by Microsoft Game Studios.
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